![]() ![]() burning grass) start at a temperature of 10508 °U and quickly heat up to 10708 °U, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Therefore, some forest fires are sadly best left controlled, or not started.įires burning in the environment (e.g. Note that these collapses can cause holes in the ceiling of your fortress if it is directly below. When aboveground, spreading fire can cause trees to collapse, and if it spreads too much, this can cause spam as the game repeatedly announces "Something outside has collapsed!" and pauses. Both shrubs and trees can catch fire, and burning branches can potentially spread fires uphill. Walls with trapped passages block the fire, too. Consider this when fireproofing your fortress- especially when embarking in a heavily wooded biome.įire will not spread across z-levels by itself. ![]() Constructions (wall, floor, etc.) will currently never burn, no matter what, even if made of wood. Except for dragonfire, fire won't burn rock or metal. An area enclosed by water, metal, stone or Z-level difference can be used to start a fire, which can be used as a way of increasing FPS by removing objects or as part of a complex trap, though this may lead to fun when something comes out burning which then sets the rest of the fort on fire.įire will spread to adjacent tiles containing flammable materials, including grass, shrubs, logs, clothes, dwarves (and generally all creatures that are not composed of fire-safe materials), multi-tile trees, wooden furniture, buildings, and roads, lignite and bituminous coal rocks, and bars of charcoal, or coke. Fire is most easily started by either magma or a fire-breathing attack. Note that it is currently difficult to safely start (and then, control) a fire. Fire men and magma men, as well as other procedurally-generated beasts composed of flame, have high fixed body temperatures, causing them to spread fires (and fun) in their path.Some titans, forgotten beasts, and demons can breathe fire/throw fireballs, too.Magma mist burns stuff just as well as magma.However, any item set alight by this method will likely just be doused in magma until it is completely destroyed. Magma will burn anything flammable it touches.Magma crabs can spit globs of liquid basalt, which may set grass or cave moss alight, causing fires.Fire imps can throw fireballs, which may set things alight.The dragonfire spreads out in a conical shape and ignites anything it touches. Dragons breathe dragonfire, which can set most organic things on fire and melt fire-safe stone, at anything hostile they see.A fire can stem from several sources, for example: ![]()
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