![]() ![]() I would love to share some quotes from the panel here. The day after the concert, Mat and FX also held a small panel on the game, their composing work, and re-arrangement for a live orchestra. I would like to thank all participating parties for the amazing experience, and I’m excited to play for the concert again on November 25th, 2018 during the Next Level Festival in Duesseldorf, Germany. As such it wasn’t surprising that the venue was filled with over 200 people from every demographic and background. The Soundtrack_Cologne festival has been growing over the last few years and has expanded its portfolio, featuring more and more video game composers who have worked for a lot of indie developers or AAA titles like God of War or Assassin’s Creed. The timing for the show was perfect, and besides fans of classical music, we also had a lot of gamers in the audience who were there for Gamescom. Ther concert itself lasted roughly 60 minutes and ended with one complete path taken in the game of the 25 available ones. Not everything worked out the first time… Fortunately, there were also parts that could be improvised by a few musicians to smooth out silences or more extended loading screens. Although I had my cues, my gameplay time and how long I took to go from A to B or how long a fight scene would take were different every time. While the path was staged, my gameplay was not. It wouldn’t have worked otherwise since there would have been too many possible variations to play at a moment’s notice. Mat and FX re-arranged an orchestrated version of a particular path that I would follow in the concert. ![]() If you’ve ever played Stories: The Path of Destinies or Spearhead Games’ more recent game Omensight, you’ll know that they love branching storylines with a lot of freedom in terms of choice. On the other hand, although I’m a hobby-musician, I had to learn the different gestures of conductor Rodrigo López Klingenfuss just as much as he had to learn about my gameplay. While both Co-Founders of Vibe Avenue are avid gamers themselves, the conductor had never played a video game in his life, so it was a big challenge to show him when and where specific events were triggered and when the theme could change from exploring to combat and vice versa throughout each level. The biggest challenge for this concert was the coordination between the conductor, the composers Mat and FX, as well as myself as the player. The sheet music for the concert featured over 170+ pages of composed music, with interactive and modular parts for the musicians to transition seamlessly between different themes while the live gameplay was projected above the orchestra. What followed was an intense two-day rehearsal process to get the show on the road with the composers and the gRoBA orchestra here in Cologne. FX (left) and Mat (right) of Vibe Avenue explaining the audience how the concert works. ![]()
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